Monday, 26 November 2007

Preperation for meeting next week

Monday 3rd November, 12.30-1.15pm

Room: JS4-99

At: Jewry Street building fourth floor room 99,

City campus (Aldgate/Tower hill tube)

Requirements for
Publish Postmeeting:
All work done so far, including -
  • flash prototypes: Previous flash game made to be played on the computer wil be shown. Other prototypes are being created to implement and test out phone-keypad controls.
  • storyboards: not completed.
  • analysis of target users: Primary/secondary school kids, 6-14 year olds.
  • testing plans: The prototypes will be tested by the target user group as well as the developers of Moket, in order to receive initial feedback. The Nokia N73 phone, or an equivalent, will be used by a selection of young gamers of various ages to play the game. This will allow me to receive feedback from them on display and control issues, so I can make amendments to the game, before being tested again or published as a final game.
  • designs and development work: Character sketches and character styles research.



Sunday, 25 November 2007

Week 8 - real client brief, for use in project


Okay, I finally got a REAL client for my project and a simple brief from them, with the option of adding more to it as it goes on.


The company is Moket (moket.com) and they deal with mobile games using Flash Lite.



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Catchin' Some Z's



Game Summary

"Catch Some Z's" is the game of a cat asleep on a tall bench, emitting a shower of sleeping Z's from her slumber. You are a mouse, catching the “Z’s” as they fall while trying not to wake the cat .



Controls

The game would use simple left and right controls to move the mouse and his 'Z-catching device' around the bottom half of the screen.




Game Play

  • The game is played by catching the falling Z's. The speed the Z's will fall at will depend on their colour code (e.g. Blue Z's - Slow. Yellow Z's - Medium. Red Z's – Fast. Could have various point values associated with colours).
  • The game will progress through starting with the easy catching of Z's to finally a frantic hard pace of falling Z's. This could be broken up into a number of levels.
  • The game will be lost when a number of Z's (3) hit the ground and wake the cat up.
  • You can also trip over things that might appear on the ground for a short time, and this would also wake the cat up.
  • The level of achievement will be measured by the level reached or the number of Z's caught or by points per different coloured Z.

I know this is a rough brief but I wasn’t sure what you were expecting. Feel free to add elements to the game if you can think of something cool (let me know first).



Cheers.


Dale.


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Yeah, so there you have it: a brief! Yes I know it's brief but, hey.

Friday, 9 November 2007

Multimedia Project weekly research - quick recap.


Week 1 - Flash website Project

  • Considered creating Flash website for my project, so I looked at various sites for ideas and inspirations.
  • Look at various potential clients for my Flash website project.
  • Looked through a Flash-related magazine and Computer Arts mag for ideas and research.
Week 2 - Mobile applications and games
  • Read through Computer Arts magazine and tried out the tutorial for creating a animated ring tone for mobile phones.
  • Converted movie clip to 3gp format for phones.
Week 3 to 6 - Flash game idea
  • Used Kirupa.com for a quick start on games development in Flash.
  • Used example platform game from Kirupa.com to understand the Action Script codes.
  • Implemented different features and fixed bugs in the above game such as going onto the next level, carry on the points and health onto the next level, and resetting the game so when character loses all health, it starts again from correct position.

A small report has been written on the above test game and its bugs, fixes, problems, solutions, etc.