Here's the e-mail I received from Dale Rankin, who is in charge of the company I'm making my game for:
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Hi Foyzul,
Very sorry for not getting back sooner, it’s very busy here at the moment with some new games launching and I’m doing a lot of presentations and conferences at the same time.
The game itself is coming along well. I think you have the basis of a good story that with the appropriate narrative scenes will create a good, simple casual game experience. I like the way you’ve created the story around the multiple levels – it adds interest to the game beyond the basic gameplay. This is good to squeeze in to casual mobile games as they can often lack from the kind of “back story” that console games enjoy. It performs quite well on device and is simple to control.
Obviously it needs to be filled out with more hints on controls, labels, etc to explain the actions and what keys you can press, but overall it’s coming together well.
I would also suggest enabling the soft keys during the game play, to be able to get back to the menu (left soft key) and quit the game (right soft key) at any stage.
The graphics are very simple but I’m not sure if visual design is an important part of this project?
Sorry again for not being quick to reply. You’ve obviously been doing a lot of work on it and it’s good to see the project progressing for you.
Cheers.
Dale.
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So there you have it; been waiting for this email for over a week and I've recieved some positive feedback, along with helpful suggestions to what else I should focus on. These include:
- Adding soft keys during gameplay
- Add hints and tutorials on the gameplay and controls
- And improving the graphics of the game
After that, I'll send them another update on the game for a final feedback.