Tuesday, 18 March 2008

Changes made to game

Based on the feedback received on 8th February, here is what changes have been implemented into the game:
  1. Jumping action has been implemented into a platforming section of the adventure.
  2. More lives added, taking it from 3 lives to 6.
  3. New gameplay added, eg: Platforming, dodging objects and chasing levels.
  4. Character has more than one position of movement; from 3 positions to 5.
  5. No more instructions at beginning of game; now instructions are shown before each new level or missions.
To do still:
- Add music and sound effects.
- "Poison Z's" that take away lives or points.


The 2nd prototype of the game will be given out to be tested again, hopefully within the next 2 weeks. A breakdown of each level and mission to be published soon.

2nd Supervisor Meeting, 14th March 2008.

Progress report: This meeting was a re-cap of what I'm doing for my project and what I've achieved so far.
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MEETING 2

Concept:
Mobile game
Target: Age range 8 - 14 years
Players require Flash lite Platform 1.0 and above on their phones.

Client: Moket
Client brief: Received and work going on. The aim of the game is to progress through levels by catching all the Z shaped points that fall down.

If they (Moket) like it - they will consider selling it and distribute it.
Foyzul: Allowed to use it in his portfolio.

IP contract - documentation - query ? Supervisor (
Maureen) to to follow up

Design and development:
Prototype created, Storyboards, screen dumps, Tech Logs.

To do: Research competitors and similar products
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This is the meeting notes edited.