Second prototype game released.
Description: This contained 5 levels of Z catching, with mini-mission before the start of level 1, and end-of-level ‘Seal the Z’s’ section.
Note: Some mini-games/missions were dropped due to problems during completion. Alternative methods and gameplay will be created and added to final game.
Flash Lite version 1.1
Testing platform: Nokia N73 phone
Tester age(s): 7 - 16 yrs
Here is the feedback received from my testers.
- Make Level 1 gameplay speed slower to allow players to get used to the game.
- Add ‘Golden Z’s’ that randomly fall in within the game, to boost your score by 5 points.
- Add random ‘Poison Z’s’ to fall. These could deduct points or lives.
Here are my ideas for the game:
- Add more levels along with the five already in the game, where players can catch the falling Z’s and make the game last even longer.
- If ‘Poison Z’s’ are to be included, maybe include a time limit within the levels, instead of reaching a set score and going to the next level? The timer could give you a set amount of time to collect as many points and lives as possible before moving to the next level, providing you still have sufficient lives to continue.
- Change the title screen so that it has these three options: 'Start', ‘Instructions’ and 'About'
- Instructions to be shown at the start of all new missions and gameplay tasks.
Other ideas:
- Add more than 3 positions of movement for the character. This was already decided after prototype 1 and has been successfully tested. Now it may be included in the final game, depending on whether the game needs it.
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